Collectibles

Collectibles

Every hidden Kodama, Six Jizo statue, Samurai and Ninja Lock, Chijiko, Scampuss and hot spring — locations, rewards and 100% completion.

100+
Kodama
6+
Six Jizo Statues
2
Lock Types

Introduction

The Collectibles hub is where trophy hunters and completionists live. Nioh 3 hides a dense layer of collectibles inside every era: Kodama spirits that raise your Elixir cap and grant shrine blessings, Six Jizo statues that unlock permanent blessings, Samurai and Ninja Locks that convert into Martial Arts and Ninjutsu skill points, Chijiko balloons that unlock purchasable weapon skills, Scampuss cats that guide you to treasure, and hot springs that serve as hidden healing stops. Our guides give region-by-region routes so you never walk past a collectible twice, plus the reward math so you know exactly what each item unlocks. The hub also covers achievement and trophy requirements, making it your checklist for 100% completion and the platinum trophy.

Collectible Types Quick Table

CollectibleWhere To FindRewardStarts
KodamaHidden corners, rooftops, behind breakable walls+1 Elixir cap, shrine blessing pointsEdo
Six JizoOne per region, out-of-the-way statuesPermanent shrine blessingsHeian
Samurai LocksHigh ledges, chests, quest rewardsMartial Arts skill pointsEdo
Ninja LocksEnemy cages, hidden routesNinjutsu skill pointsWarring States
ChijikoSpirit balloons floating in fieldsUnlock purchasable weapon skillsWarring States
Hot SpringsHidden healing stopsFull heal + rest bonusEdo

Collectible Field Guide

S

Kodama

The green spirits that secretly power your entire run.

Location PatternKodama hide in high corners, behind breakable walls, inside locked shrine rooms and next to cliffs. The tell is a faint green glow and a rustling sound — audio cues work at any volume.
RewardEvery rescue adds one node to your maximum Elixir count and a blessing point at the Shrine. Missing ten Kodama costs you ten potions for the entire game — the single biggest QoL swing in the collection set.
Best StrategyFollow the region-by-region Kodama routes before doing anything else in an era; the blessing points and potion cap compound across all future content.
A

Six Jizo Statues

One statue per region unlocks a permanent shrine blessing.

Location PatternThe Six Jizo sit at the far edge of each region, usually up a hidden path or behind a puzzle — the statue glows once you approach.
RewardEach statue permanently unlocks one shrine blessing (e.g., Amrita gain or elemental resistance) that costs nothing to maintain — a free permanent upgrade for collecting them all.
Best StrategyGrabbing all six before the final era makes the last difficulty spike noticeably more comfortable; the Heian-era statue is the one players miss most.
A

Locks (Samurai & Ninja)

Hidden exploration items that turn into skill points.

Location PatternSamurai Locks sit on rooftops and treasure chests; Ninja Locks appear inside enemy cages and behind hidden routes. Both respawn with the region in New Game Plus.
RewardEach Lock converts into a Martial Arts or Ninjutsu skill point at a Shrine — effectively free skill points that stack with your earned points.
Best StrategyHunt Locks early in each era; the skill points they grant are strongest right when they unlock new moves for your current weapon.
B

Chijiko

Spirit balloons that unlock purchasable weapon skills.

Location PatternChijiko float as glowing balloons in open fields — usually three to five per region in places you would only notice while exploring off the main path.
RewardCollecting Chijiko unlocks weapon-skill purchases from the Blacksmith or weapon-proficiency vendor — skills you otherwise cannot buy with Locks alone.
Best StrategyIf a weapon's best Martial Art is Chijiko-gated, check the Chijiko route for that era before spending Locks on the same slot.
B

Hot Springs

Hidden rest stops that heal you and reset your rhythm.

Location PatternHot springs appear as steaming pools tucked in corners of the open field — a full heal plus a short resting bonus.
RewardThey fully restore HP and Elixir and count toward the trophy for visiting every hot spring — none of them are missable, but they are easy to bypass.
Best StrategyTreat them as free checkpoints: knowing hot spring locations lets you plan a long region sweep without backtracking to a Shrine between fights.
B

Scampuss

The treasure-guiding cats that also help in combat.

What They DoScampuss trail you through the field and lead you to treasure caches, extra Kodama and hidden shortcuts; following one almost always reveals a collectible you would otherwise miss.
Combat UtilitySome Scampuss have soul-core-style behaviors in combat — summoning them can distract low-level yokai for a few seconds while you reposition.
Where They HideScampuss spawn near field exits and crossroads; if you hear purring, stop and look around — the cat is signalling a nearby secret.

Core Mechanics

Collectibles are gated by region and respawn rules. Kodama and Six Jizo are permanent — once rescued, they stay rescued for the whole save. Locks and Chijiko respawn on New Game Plus, so their routes are repeatable money in the skill economy. Hot springs are purely restorative. The trophy structure then turns location-hunting into a checklist: the platinum path requires every Kodama, every Six Jizo, every Lock, every Chijiko, and every hot spring across all eras. Our hub connects each collectible to its reward math — potion caps, blessing points, skill points — so you can prioritize what matters for your build instead of blindly collecting everything.

Advantages

Collectible guides are one of the most searched-and-clicked content types — 'Nioh 3 Kodama locations', 'Six Jizo locations' and 'how to find Scampuss' are high-volume long-tail queries. The guides are also highly actionable: a reader with a checklist can follow a route and tick off 100 percent without any strategy knowledge. Because Kodama and Jizo locations almost never change after launch, this content has the longest shelf life of any category on the wiki and compounds into a strong SEO asset. Location guides are also self-serve: a reader with a checklist can follow a route without any game knowledge, making the hub the fastest win-per-page on the site. Kodama and Jizo locations essentially never change after launch, so the content's shelf life is enormous, and every 'can I still get this after X' search we answer builds long-tail authority that transfers to the rest of the wiki.

Challenges

Location guides are brittle — a single wrong coordinate means a reader walks away frustrated, and the community is unforgiving about mislabeled Kodama. The reward numbers (potion caps, blessing counts) also shift with patches and DLC eras, which can silently invalidate older pages. Finally, 100-percent checklists are spoiler-adjacent for players who want to discover locations on their own, so we have to balance completeness against surprise. The biggest risk is stale coordinates — a single wrong Kodama location costs a reader a fruitless search and erodes trust. Reward numbers also shift as DLC adds new blessing tiers, and our 100% checklists can quietly promise a total that changed after a patch, so every route needs periodic re-verification rather than write-once-and-forget upkeep.

Frequently Asked Questions

How many Kodama are in Nioh 3?+
The game currently has 100+ Kodama spread across the four eras (the exact count grows with DLC). Each one raises your Elixir cap by one and grants a blessing point, so collecting them all is a permanent, compounding upgrade. The count grows with DLC, which adds new regions and new Kodama, so the exact number is a moving target we update with each expansion. Even outside completionism, hunting Kodama while you explore is the best habit for a healthy Elixir economy, so the collectible page doubles as a difficulty-reduction guide.
Are any collectibles missable?+
No — everything respawns or stays in the region, and New Game Plus lets you return to older eras. Kodama and Six Jizo are permanent once collected, and Locks/Chijiko respawn in NG+, so nothing is permanently missable. Hot springs and Scampuss also never expire, and Locks/Chijiko respawn on New Game Plus, so you can always return to an older era and finish what you skipped. The only thing a late player loses is time — collecting early saves you from backtracking later, but nothing stays out of reach forever.
What do Six Jizo statues actually do?+
Each Six Jizo statue permanently unlocks one shrine blessing — Amrita gain, elemental resistance, or similar — for no upkeep cost. With all six unlocked, those free bonuses stack on top of your Kodama blessing points for a significant run-wide stat boost. If you collect all six before the last era, the permanent boosts effectively give you free passive stats for the hardest content, which is why route guides put them on the priority list above most optional bosses. The blessing choice is worth planning: Amrita gain beats raw defense in the early game, while elemental resistance becomes more valuable as yokai damage ramps up.
Do Scampuss cats do anything?+
Scampuss cats guide you to hidden treasure and bonus Kodama as you follow them; a few also have soul-core-style behaviors in combat. Collectors should follow every Scampuss they see — the route almost always leads to a collectible you would otherwise miss. The treasure-cache route usually also crosses a Kodama, so following cats is a mini-collection route in itself. A few Scampuss additionally appear in specific missions with unique behaviors, making them a light 'helpful pet' layer rather than a mandatory collectible grind.

Quick Tips

💡

Turn the volume up while exploring — Kodama and hot springs both give audio cues (rustling and steam hissing) that lead you to them without consulting a guide every minute. The audio cues are consistent across all eras, so they are a reliable first-pass system for finding items without following a guide, saving your guide-reading for the genuinely hidden corpses and chests that offer no sound at all.

💡

Do Kodama routes era-by-era before the region's final boss — the Elixir-cap increase and blessing points make the boss fight itself noticeably easier. The blessing points usually unlock a fourth blessing slot or an Amrita-gain tier that pays for itself in one farming session, so the collecting effort is returned to you as a stat bonus the moment you hit the next Shrine.

💡

Prioritize Samurai and Ninja Locks in the era where you pick up a new weapon — the skill points they grant unlock that weapon's best Martial Arts immediately instead of after hours of grinding. Because Locks keep their points across respecs, spending them is never a 'waste' — the permanent skill-point economy means a Lock found today stays valuable even if you rebuild tomorrow, so grab every one you see in the era where you intend to master a new weapon.

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